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Each of them has a diagram of possible plot branches available at any time in the pause menu. The game is divided into chapters ranging from fifteen to thirty minutes. Non-obvious solutions to the decisions made are by far the strongest aspect of Detroit. The consequences may come after a while, and may well manifest themselves hours later. If you want to defend yourself against an attack, you can put the innocent at risk by helping your partner to fail the investigation, and the reward for showing the oppressor’s grace may turn out to be a ball between the eyes. The more so because conscientious choices do not always bring the desired result. In Detroit, however, I got hooked, I felt this strange bond with my pupils and I tried to think carefully about each decision, and I regretted a few to such an extent that I wanted to read the level, which does not happen to me even after losing in the Champions League in Football Manager. I’ve played all the games from Telltale, Until Dawn and of course previous productions Quantic Dream, So experience makes me know what to expect and I realize that I don’t always have influence on the script and some of the choices are only illusory. Thanks to this, the narrative is dynamic, and the chapters devoted to a given character complement each other perfectly, which in general gives a very cinematic and consistent experience.Īs I watched the internal transformation of both androids and their companions, at some point I felt responsible for the decisions I was making. Connor, Markus, and Kara play out at the same time, sometimes even at the same time. David Cage did his homework, thanks to which Detroit has no plot holes that irritated in Heavy Rain, there is also no problem with a failed experiment with Beyond: Two Souls, i.e. Nevertheless, we managed to create an engaging story that can evoke emotions, and the fate of the characters is not indifferent to us.
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Individual stories do not shine with exaggerated originality, you can feel here inspiration by productions such as Android hunter, I, Robot, whether Ex Machina, and the beginning of Markus’ thread is write it out j Untouchables. We get three androids and three intertwined stories that show us the revolution of intelligent machines that can lead to another civil war from different perspectives. Markus is the guardian of a wealthy artist who has lost the use of his legs, and Kara takes care of the run-down house and the scared daughter of a single father who is not shy about drugs and violence. Connor (you may have met him in the demo) serves as police support in criminal cases involving rebellious or reprogrammed androids known as Defects. More or less at this point we start the game, playing the role of three androids.
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Dread to think what will happen when synthetic companions gain awareness and free will. The androids themselves blindly perform their duties, serve as s*x toys or as shields to discharge anger. Such a comfortable life of the middle class exacerbates the gap between them and the losing jobs of the poorest, who are not going to sit idly by and are increasingly calling for government regulation on androids.
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Androids clean, cook, help with work, and shop for their owners. In 2038, having your own android is not an excessive cost for the average household. Managed to?Īndroids are the central characters in Detroit.
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French screenwriter and director using Detroit: Become Human it was supposed to refresh the already fossilized formula and make us feel again the masters of our own fate. The trend of forcing the player to make difficult (even if illusory) decisions was popularized by David Cage, and currently he is followed by creators of almost all genres. If you are reading this, you are probably finding some indescribable pleasure in how video game developers deceive us.